AI Insights · Timothy · April 2025
Top 5 Trivia Games Performance in Oceania Q1 2025
Explore the performance of the top trivia games on a unified platform in Oceania during Q1 2025, with data insights from Sensor Tower.
In the first quarter of 2025, the trivia game category in Oceania saw varying performance across the top apps. Here's a detailed look at the trends for these leading trivia games, based on data from Sensor Tower.
Elevate - Brain Training Games by Elevate, Inc. experienced fluctuations in its weekly revenue, which started at around $23K and peaked at approximately $30.5K in early January before settling around $21.5K by the end of March. Downloads began at 11.9K, dropping steadily to around 4.5K, while weekly active users increased from 29.8K to a notable 48.9K by quarter's end.
Kahoot! Play & Create Quizzes from Kahoot ASA exhibited a gradual increase in weekly revenue, beginning at $3.3K and reaching $5K by late March. Downloads showed a peak in late January at 6.7K, with active users demonstrating a significant rise from 36.5K to 29.9K by the end of the quarter.
Clever - Brain Training Games by DPM APPS LP maintained steady revenue figures around $3K, with a slight uptick to $3.5K by March. Downloads were generally low, starting at 425 and gradually increasing to 1.5K. Active users hovered around the 5K mark, showing consistent engagement.
Millionaire Trivia: TV Game by Uken Inc. saw a decline in downloads from 970 to 491 over the quarter. Revenue fluctuated slightly, peaking at $4.2K initially and closing at $2.3K. Active users remained stable, with numbers ranging from 2.5K to 1.9K.
GeoGuessr by GeoGuessr AB showed consistent revenue trends, averaging around $2.8K, with a slight increase to $3.1K towards the end of March. Downloads remained steady, ranging between 2.3K and 2.7K, and active users maintained a stable base around 7.4K.
These insights provide a snapshot of the trivia gaming landscape in Oceania for Q1 2025. For more detailed data and trends, visit Sensor Tower.